Small City: Skra Fël Hadfow

Skra Fël Hadfow

Skra Fël Hadfow
Example Wood Elf architecture.
StateIrus
ProvenceTuprmjagi Diocese
Sub ProvenceGiuka Parish
RegionBalbriand Heath
Founded1629
Community LeaderLord Kherzel
Area12 km2 (4 mi2)
Average Yearly Temp22°C (71°F)
Average Elevation8384 m (-15443 ft)
Average Yearly Precipitation165 cm/y (64 in/y)
Population2859
Population Density238 people per km2 (714 people per mi2)
Town AuraIllusion
Naming
Native nameSkra Fël Hadfow
Pronunciation/ˈfoma/ /fɛl/
Direct Translation[brown] [spice]
Translation[Not Yet Translated]

Skra Fël Hadfow (/ˈfoma/ /fɛl/ [brown] [spice]) is a subtropical Small City located in Giuka Parish, Tuprmjagi Diocese, within the Irus.

The name Skra Fël Hadfow is derived from the Sylvin language, as Skra Fël Hadfow was founded by Kherzel, who was culturaly Wood Elf.

Climate

Skra Fël Hadfow has a yearly average temperature of 22°C (71°F), with its average temperature during the summer being a warm 27°C (80°F) and its average temperature during the winter being a cool 18°C (64°F). Skra Fël Hadfow receives an average of 165 cm/y (64 in/y) of precipitation, most of which comes in the form of rain during the fall. Skra Fël Hadfow covers an area of nearly 12 km2 (4 mi2), and an average elevation of 8384 m (-15443 ft) above sea level.

Overview

Skra Fël Hadfow was founded durring the early 17th century in late summer of the year 1629, by Kherzel. The establishment of Skra Fël Hadfow was somewhat plagued by a lack of willing colonists, leading to Kherzel electing to pay people to resettle in Skra Fël Hadfow.

Skra Fël Hadfow was built using the conventions of Wood Elf durring the early 17th century. Naturaly, all settlmentss have their own look to them, and Skra Fël Hadfow is no diffrent. The city's buildings feature masoned stone construction which prominantly features pointed arches, pointed ribbed vault cielings, flying buttress', and window tracery all of which share a simmilar gemoetetic patern halfway between organic and inorganic in design formaing a very distinct aesthetically integrated style. BUildings tend to reach for the havens, and more expencive homes are easily identified by their floor count as well as the addition of decorative features intigrated into the building's design such as statues, gargoyals, and embelished joinery.

Skra Fël Hadfow is buildings are located arround a single spacious cobblestone mainstreet which forms a clockwise spiral to give the city a over all circular shape. The city posesses a mighty albit amaturly crafted stone wall. It was built using querried stone blocks and posesses all of the standard defencive features, including a few watch towers. While it would last against a siege, the wall's outdated and simplistic construction method percludes the possability of Skra Fël Hadfow weathering a full scale bombardment durring a siege. Skra Fël Hadfow's budget focused millitary grade defenses are suffering from significent damage, so much so that examples can be pointed to no matter which section one might have within their line of site, and most of which render sections inoperable at present.

Right off the bat Skra Fël Hadfow hits you in the face with its success. Everyone, even the peasants, are dressed in well made clothing. Every tool and implement you can see is finely made, and people will boast to you as obvious strangers of the wonders which can be found in their markets. More interestingly is a total lack of beggars, and plenty of new buildings are going up even as you speak. Many of those buildings are schools, scriptoriums, and even one college. One can only wonder what knowledge the town has come into.

Civic Infrastructure

Skra Fël Hadfow has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Skra Fël Hadfow has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Skra Fël Hadfow. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Skra Fël Hadfow's parks.

Skra Fël Hadfow has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Skra Fël Hadfow.

Skra Fël Hadfow has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Skra Fël Hadfow has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Skra Fël Hadfow has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Skra Fël Hadfow has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Skra Fël Hadfow has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Skra Fël Hadfow has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Skra Fël Hadfow's public wards, blessings, and other arcane systems.

Skra Fël Hadfow possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Small City. Skra Fël Hadfow's grid is powered by a god's will and kindness.

Skra Fël Hadfow's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Skra Fël Hadfow has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Skra Fël Hadfow's natural decorations nor waterways.

Skra Fël Hadfow has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Skra Fël Hadfow has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Skra Fël Hadfow has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Skra Fël Hadfow's garrison was built using a different architectural style from the rest of the town. The style used has a sleek, linear appearance with stylized, often geometric ornamentation. The primary facade of its buildings often featured a series of set backs that create a stepped outline. Low-relief decorative panels can be found at entrances, around windows, along roof edges or as string courses. It was best known for its use of smooth finish building materials such as stucco, concrete block, glazed brick or mosaic tile. Decorative details can incorporate various artistic or exotic motifs to suit the building's function or the architect's whim. Chevrons, zigzags, and other geometrical motifs are common forms of ornament.

Due to the actions of local Kami, winter is recurring in Skra Fël Hadfow.

The Bat Swarm, Underworld near Skra Fël Hadfow are known to be more aggressive than normal.

Skra Fël Hadfow's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves ritual combat to channel Illusion energies of tier 3 via singing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 5
  • Farmers: 9
  • Farm Laborer: 14
  • Hunters: 9
  • Milk Maids: 7
  • Ranchers: 3
  • Ranch Hands: 8
  • Shepherds: 7
    • Farmland: 11550 m2
    • Cattle and Similar Creatures: 714
    • Poultry: 8577
    • Swine: 571
    • Sheep: 28
    • Goats: 5
    • Horses, Mounts, and Beasts of Burden: 285

Craftsmen

  • Arms and Toolmakers: 5
  • Blacksmiths: 7
  • Bookbinders: 3
  • Buckle-makers: 3
  • Cabinetmakers: 6
  • Candlemakers: 9
  • Carpenters: 10
  • Clothmakers: 7
  • Coach and Harness Makers: 3
  • Coopers: 6
  • Copper, Brass, Tin, Zinc, and Lead Workers: 3
  • Copyists: 2
  • Cutlers: 2
  • Fabricworkers: 6
  • Farrier: 16
  • Furriers: 1
  • Glassworkers: 9
  • Gunsmiths: 5
  • Harness-Makers: 2
  • Hatters: 5
  • Hosiery Workers: 2
  • Jewelers: 3
  • Leatherwrights: 8
  • Locksmiths: 2
  • Matchstick makers: 4
  • Musical Instrument Makers: 4
  • Painters, Structures and Fixtures: 3
  • Paper Workers: 4
  • Plasterers: 3
  • Pursemakers: 4
  • Roofers: 2
  • Ropemakers: 2
  • Rugmakers: 2
  • Saddlers: 5
  • Scabbardmakers: 5
  • Scalemakers: 2
  • Scientific, Surgical, and Optical Instrument Makers: 1
  • Sculptors, Structures and Fixtures: 2
  • Shoemakers: 2
  • Soap and Tallow Workers: 10
  • Tailors: 17
  • Tanners: 3
  • Upholsterers: 3
  • Watchmakers: 3
  • Weavers: 8
  • Whitesmiths: 2

Merchants

  • Adventuring Goods Retellers: 1
  • Arcana Sellers: 1
  • Beer-Sellers: 3
  • Booksellers: 4
  • Butchers: 7
  • Chandlers: 7
  • Chicken Butchers: 8
  • Entrepreneurs: 2
  • Fine Clothiers: 7
  • Fishmongers: 7
  • Florists: 1
  • Potion Sellers: 4
  • Resellers: 13
  • Spice Merchants: 3
  • Wine-sellers: 5
  • Wheelwright: 4
  • Woodsellers: 2

Service workers

  • Bakers: 15
  • Barbers: 10
  • Coachmen: 4
  • Cooks: 11
  • Doctors: 5
  • Gamekeepers: 4
  • Grooms: 2
  • Hairdressers: 9
  • Healers: 8
  • Housekeepers: 8
  • Housemaids: 17
  • House Stewards: 8
  • Inns: 2
  • Laundry maids: 5
  • Maidservants: 10
  • Nursery Maids: 5
  • Pastrycooks: 8
  • Restaurateur: 12
  • Tavern Keepers: 13

Specialized Laborer

  • Ashworkers: 4
  • Bleachers: 2
  • Chemical Workers: 1
  • Coal Heavers: 5
  • In-Town Couriers: 6
  • Long Haul Couriers: 6
  • Dockyard Workers: 5
  • Gas Workers: 1
  • Hay Merchants: 2
  • Leech Collectors: 7
  • Millers: 6
  • Miners: 6
  • Oilmen and Polishers: 4
  • Postmen: 6
  • Pure Finder: 3
  • Skinners: 7
  • Sugar Refiners: 1
  • Tosher: 4
  • Warehousemen: 10
  • Watercarriers: 5
  • Watermen, Bargemen, etc.: 8

Skilled Laborers

  • Accountants: 3
  • Alchemist: 4
  • Clerk: 5
  • Dentists: 2
  • Educators: 8
  • Engineers: 4
  • Gardeners: 2
  • Mages: 2
  • Plumbers: 3
  • Pharmacist: 3
  • Professors: 1
  • Scientists: 2
  • Wizards: 1

Civil Servants

  • Adventurers: 2
  • Bankers: 3
  • Civil Clerks: 6
  • Civic Iudex: 3
  • Consultants: 1
  • Exorcist: 6
  • Fixers: 3
  • Kami Clerk: 5
  • Landlords: 5
  • Lawyers: 3
  • Legend Keepers: 5
  • Militia Officers: 19
  • Monks, Monastic: 8
  • Monks, Civic: 10
  • Historian, Oral: 6
  • Historian, Textual: 3
  • Policemen, Sheriffs, etc.: 6
  • Priests: 10
  • Rangers: 3
  • Rat Catchers: 4
  • Scholars: 4
  • Spiritualist: 5
  • Slayers: 1
  • Storytellers: 10
  • Military Officers: 8

Cottage Industries

  • Brewers: 8
  • Comfort Services: 12
  • Enchanters: 3
  • Herbalists: 3
  • Jaminators: 9
  • Needleworkers: 8
  • Potters: 4
  • Preserve Makers: 8
  • Quilters: 4
  • Seamsters: 12
  • Spinners: 8
  • Tinker: 3
  • Weaver: 7

Artists

  • Actors: 3
  • Architects: 1
  • Bards: 4
  • Costumers: 1
  • Dancers: 3
  • Drafters: 1
  • Engravers: 2
  • Fine Furniture Carpenters: 1
  • Glaziers: 3
  • Inlayers: 2
  • Musicians: 7
  • Painters, Art: 1
  • Playwrights: 3
  • Sculptors, Art: 2
  • Wood Carvers: 9
  • Writers: 9

Produce Industries

  • Butter Churners: 9
  • Canners: 8
  • Cheesmakers: 10
  • Ice Merchants: 1
  • Millers: 5
  • Picklers: 4
  • Smokers: 3
  • Stockmakers: 3
  • Tobacconists: 4
  • Tallowmakers: 7

981 of Skra Fël Hadfow's population work within a Foundational Occupation.

1707 of Skra Fël Hadfow's population do not work in a formal occupation, but do contribute to the local economy. 171 (6%) are noncontributers.

Points of Interest

Skra Fël Hadfow is home to some form of natural wonder. It could be a hot spring, or an especially enchanting glade, or a particular vista. Whatever it is, it's such a lovely attraction that Skra Fël Hadfow sees its fair share of tourists every year from all across Eyom. Consequently, its residents speak many languages at a functional level.

Due to a magical anomaly, Skra Fël Hadfow is directly accessible from a nearby river, despite the lack of a physical connection between the town's pond and the river.

POI

History

In time immemorial, reportedly some time during the late 2nd century, Skra Fël Hadfow was attacked by soldiers from another nation, waging a greater campaign. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Skra Fël Hadfow lost 206 people, 351 livestock, and 24 buildings. The conflict ended after roughly 136, when members of Skra Fël Hadfow's militia enacted an operation to secure a particular ruin to utilize it for a specific task. The operation was complicated by aggravated civilians, who cause problems for the militia for a host of reasons. The conflict ended with a last stand against the enemy until a particular event occurred, which ended in a stalemate for Skra Fël Hadfow's forces. The war is remembered in legend by Skra Fël Hadfow's bards, historians, and legend keepers.

History